Building Failure into Design in Mini Motorways
Here’s why you should play a game about building roads that you can’t possibly win. Let’s talk about designing to fail in Mini Motorway.
Here’s why you should play a game about building roads that you can’t possibly win. Let’s talk about designing to fail in Mini Motorway.
Kirby’s design may seem overly simple, but it actually has a massive impact on the breadth of the series’ spin-off titles. Let’s discuss how.
Buddy Simulator 1984 is a retro psychological computer experience and here’s why we think you should check it out.
Super Mario 64 is my least favorite 3D Mario, however I can’t get enough of 64 speedruns. Let’s discuss why, and what this reveals about the larger industry.
The numerous surface-level retro motifs in No More Heroes III raise an interesting question. Is the gaming community using the term “retro” incorrectly? Let’s discuss.
The term indie has shifted recently, and not for the better. Let’s discuss why the characterization of Tetris Effect as indie may be a problem.
Now that long awaited RPG Death Trash is out in early access let’s take a look at what is available now and how it plays in its current state.
We all have beloved childhood games, and Star Wars: Battlefront II is one of mine. However, it remains one of the very best Star Wars titles today.
The fourth generation was a surprisingly vibrant time for DC comics games. Unfortunately, they’re no longer readily available, leaving these titles in the shadows
WarioWare is one of Nintendo’s most zany franchises. Before WarioWare: Get It Together! hits Nintendo Switch, let’s take a look back at where it all began.